Tie breaker rule for (byScore) - Printable Version +- Ludii Forum (https://ludii.games/forums) +-- Forum: Suggestions (https://ludii.games/forums/forumdisplay.php?fid=10) +--- Forum: Ludii Features / Services (https://ludii.games/forums/forumdisplay.php?fid=11) +--- Thread: Tie breaker rule for (byScore) (/showthread.php?tid=116) |
Tie breaker rule for (byScore) - ccxvii - 08-09-2020 I want to do something like the following to handle tie-breaking rules in scored games when the scores are equal. (end (if ...) (byScore { (score P1 (count Pieces P1)) (score P2 (count Pieces P2)) } ifTied:(mover) ) ) RE: Tie breaker rule for (byScore) - Eric Piette - 08-09-2020 Hi, With the current version, if you want to handle the 3 possibles cases (>, + and <) with specific results for some of them for the score (or any data like here in your example with the count of the pieces), you can do a sequence of 'If' tests for the different cases. Something like Code: (end Regards, Eric Piette |