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Ludii Evolutionary Algorithm Pipeline Question - MJoseph - 07-03-2022

I'm looking for the fitness/aesthetic/viability measure values that were used in Cameron's thesis for generating games. Trying to figure out how influential each of them were in determining how the games were generated. Also hoping to gain more knowledge on the evolutionary algorithm pipeline, specifically about the crossover and mutation used. 

Is this information public? 

Thank you :)


RE: Ludii Evolutionary Algorithm Pipeline Question - cambolbro - 07-05-2022

Hi,

My thesis is publicly available at: https://eprints.qut.edu.au/17025/1/Cameron_Browne_Thesis.pdf

This contains the most detail about the metrics I implemented and the evolutionary pipeline. They are also summarised in the paper and book titled "Evolutionary Game Design".

We've implemented some of the metrics in Ludii (see the Evaluation module) but these are not complete and have not beed tested extensively.

Regards,
Cameron


RE: Ludii Evolutionary Algorithm Pipeline Question - MJoseph - 07-06-2022

(07-05-2022, 07:54 AM)cambolbro Wrote: Hi,

My thesis is publicly available at: https://eprints.qut.edu.au/17025/1/Cameron_Browne_Thesis.pdf

This contains the most detail about the metrics I implemented and the evolutionary pipeline. They are also summarised in the paper and book titled "Evolutionary Game Design".

We've implemented some of the metrics in Ludii (see the Evaluation module) but these are not complete and have not beed tested extensively.

Regards,
Cameron

Thank you so much! I found the criteria weights in one of the appendices.