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Evidence for Baghchal

2 pieces of evidence found.

Id DLP.Evidence.755
Type Contemporary rule description
Location Nepal
Date 1976-01-01CE - 1976-12-31CE
Content Parlett 1976:4 "The nearest approach to an 'intellectual' native game that I came across was Bagh Chal, which may most be likened to Draughts. I found it particularly popular with Buddhist monks, who used pebbles as pieces and moved them over a pattern scratched in the ground... BAGH CHAL A Nepalese game for two players The tiger-player places a tiger in each corner of the grid (see fig. 1). His object is to avoid being blocked by a goat, of which his opponent starts with 20 off the board. The goat-player moves first and turns alternate. At each turn the goat-player places a goat on any unoccupied point of the grid, and his opponent moves a tiger. A tiger may move to an adjacent point, but only following a line of the grid. If an adjacent point is occupied by a goat, the tiger may jump over the goat in a straight line to the point immediately behind it, but only if that point is unoccupied. The goat is thereby killed and removed from the board. Only one such jump may be made in one turn. Goats may not jump, but when all 20 goats have been placed (even if some have meanwhile been captured) the goat-player's turn consists of moving a goat to an adjacent unoccupied point. If and when the tiger-player is unable to make a legal move he has lost. He may win by capturing all the goats."
Confidence 100

Id DLP.Evidence.834
Type Ethnography
Location Teesta Valley
Date 1933-01-01CE - 1933-12-31CE
Content "Bhagchal, Bhagchakar, or Chakrachal. Description.—This is a kind of tiger-play in which two persons are required to play the game, one plays with four 'tigers' and the other with twenty 'goats.' The diagram is given on the opposite page. The four 'tigers' are placed at the four points A B C D, and then one by one the 'goats' are brought on the board. As soon as the first 'goat' is placed on the board, one of the 'tigers' moves to capture it. This can only happen when the 'goat' is between the 'tiger' and a vacant point in a straight line. The 'goats' are captured as in draughts by jumping over. No 'goat' is to be moved from its place on the board till all the 20 'goats' have been placed on the board one by one. Then the pieces can be moved forwards and backwards on adjacent vacant places. The effort of the player holding the 'goats' is to checkmate the movements of the 'tigers.' When either all the 'goats' are captured or all the 'tigers' are checkmated, the play is finished. The person who performs one or the other of the two feats is the winner." (Hora 1933: 8–9)
Confidence 100
Ages Elder
Social status Non-Elite
Genders Male

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