Games added: - TrikeHex (credits to Alek Erickson) - Master Y (credits to Eric Silverman) - Coil (credits to Eric Silverman) - 3D Tic-Tac-Toe (credits to Ben Ritter) - Spartan Chess (credits to Nicholas Bamber) - Tabu Y (credits to Eric Silverman) - Fivalath (credits to Eric Silverman) - Unfair (credits to Eric Silverman) - Pippinzip (credits to Eric Silverman) - Pippinzip (Zipline variant) (credits to Eric Silverman) - Pente (credits to Eric Silverman) - Keryo-Pente (credits to Eric Silverman) - Nzengue (Small) - Crand - Asalto - Dig Dig - Tsatsarandi - Mini Wars - Six Insect Game Games updated: - RootZone (updated by Dale Walton) - Odd: more options added to it + score in the metadata Ludemes updated/fixed: - Possibility to modify the maximum local state, maximum value and maximum count in the different component definitions - (sites Occupied by:Enemy) works for team games too - (sites Occupied by:Ally) works for team games now - In all the starting rules, the Integer parameters are now IntFunction. Consequently all the IntFunctions can be used to create the initial state. - (set Hidden ...) can work for all roleTypes corresponding to many players (All, Ally, Team ones, ...) - (sites Hidden ...) can work for all roleTypes corresponding to many players. - ActionCopy works for stack state too. - Possibility to iterate through a list of players (or teams) computed thanks to IntArrayFunction to compute region or list of moves. - Possibility to iterate through the players or the sites in the starting rules too. - Csq fixed in (set Var ...) Ludemes added: - (directions Random ...) returns a random set of directions. - (players ...) returns a list of players according to different entries. - (forEach Team ...) to iterate through the team. Metadata added: - (show Score [String]) to print a score for a specific player (or all) which is updated after each move is applied. - (board Background ...) can be scaled on X and Y.