07-10-2023, 05:15 PM
I have a connection game in which you must be connected at the start of your turn to win. So, you need to connect and your connection must survive your opponent's next turn. I tried this:
(end (if (is Connected Next) (result Next Win)))
But that does not detect any win ever. Is there an elegant way to do this or should I just do it with a point scoring mechanism?
(end (if (is Connected Next) (result Next Win)))
But that does not detect any win ever. Is there an elegant way to do this or should I just do it with a point scoring mechanism?