10-24-2022, 11:07 PM
(This post was last modified: 10-24-2022, 11:09 PM by Victor Putrich.)
Hi!
I would like to know if there is a definition for the game's classification used in Ludii anywhere I can find?
Even if it is an empirical evaluation of common aspects between games, would be nice if we could find an explanation about each classification and sub-classification.
I'm finishing my graduation and my undergrad thesis is about AI agents performance in the Kilothon contest.
My idea is to define a relation between the modifications made in the agent and the impact of it in each group of games.
The problem is, I'm getting a little confuse trying to to analyze some differences between games run in Kilothon because I don't have the definition of such classifications.
I would like to know if there is a definition for the game's classification used in Ludii anywhere I can find?
Even if it is an empirical evaluation of common aspects between games, would be nice if we could find an explanation about each classification and sub-classification.
I'm finishing my graduation and my undergrad thesis is about AI agents performance in the Kilothon contest.
My idea is to define a relation between the modifications made in the agent and the impact of it in each group of games.
The problem is, I'm getting a little confuse trying to to analyze some differences between games run in Kilothon because I don't have the definition of such classifications.