07-03-2022, 07:33 PM
I'm looking for the fitness/aesthetic/viability measure values that were used in Cameron's thesis for generating games. Trying to figure out how influential each of them were in determining how the games were generated. Also hoping to gain more knowledge on the evolutionary algorithm pipeline, specifically about the crossover and mutation used.
Is this information public?
Thank you :)
Is this information public?
Thank you :)