Release Notes Ludii v1.0.0 Updates: - Line detection on stack whatever the level. - Possibility to insert a piece on a stack whatever the level. - Possibility to move a piece from a level in a stack to another level in another stack. - Possibility to add a large piece. - Possibility to get the number of steps with any relation (Adjacent, Ortho, Diagonal, etc...) between two sites. - Minimum necessary data in the storing of the actions in the trial. - Tournament and Network functionality added. – Remote dialog added. – Games and Tournaments tabs folded in Remote dialog. – New concise move format for listing turns. – Added version info to .trl files. – New system for site coordinate labelling. – (re)trained AIs for most games New games: - Banqi (chinese dark chess) - Onek Rong - Ringo - Crossline - Chomp - Lines and Cross - Bizingo - CrossGeo - Domineering - Cram - Theseus and the Minotaur - Chase – Radran – Ilpion – SpanRups – OddEvenTree – Hackenbush – LastEdge – Oriath – Windir – Nedilmarth – Nein Ari – new Surakarta variants Fixes: - No double jump for the black player in Horde Chess. - Can not checkmate in Loop Chess if a piece can be placed between the threat and the king. – Connection testing fixed to only use adjacent steps. New ludemes: - (sites Random ...) to get a region of sites randomly selected in another region. Modified ludemes: - what => piece (in ). - who => player (in ). - ByLevel entry added to (is Line ...) to †detect a line in using the level of a stack. - New parameter to (count Step ...) to be able to define a custom step. - (set Pending ) generalised to (set Pending )